Unity Ui Button Pressed

I have just upgraded Unity to version 4. The sprite need to be added a collider2D component to realize the function. After that, press the blue Play button to start. The Button class inherits directly from the ButtonBase class. com - Talk to me like I'm five! Unity UI Tutorial. my button can still be pressed in-game. g left/right mouse to activate different events? cant seem to find this in. For the list of key identifiers see Conventional Game Input. The Input System is built from the ground up with ease of use, consistency across platforms, and flexibility in mind. I tried to get an GUI to ease in when I press play. In this video I will show how you can move your character or any game object with UI buttons in android unity game. So you can support long press as well as regular press. 1p2 completely unusable. Buttons have built in functionality that will allow you to call on something within your game when they are pressed. It is still available via Daydream Elements, and will continue to be maintained there. We will need this for the inventory bar to select item by key press. I have made the buttons using the latest UI system in Unity 4. Unity Hotkeys – keyboard shortcuts in Unity. It includes all the dynamic sizing you would expect of a modern UI system. You see the key-pressed, key-typed, and key-released events for the number '2'. 6's UI elements? to measure if the button is being pressed continuously rather than it working as an on. 5D Platformer Kit, available on the Unity Asset Store. It shows off some new features in Unity 1. However, when I add a collider to my vive controller, it cannot trigger the script. 3 by Ben MacKinnon. For info on other similar button controls that are more specialized, see HyperlinkButton or RepeatButton. I feel it's the best third-party GUI tool for Unity, but there is a little bit of a learning curve, which is why I've worked out a series of articles on some of the simplest ways to implement oft-needed objects in NGUI. When you tap a Button with a finger or stylus, or press a left mouse button while the pointer is over it, the button raises the Click event. Button 생성하기 Button버튼을 만드는 방법에는 두 가지가 있습니다. i have a unity gearVR app and i use the oculus utilities to get unity UI input using the OVRInputModule,OVRRaycaster. I tried the OnPointerDown() function attaching to the UI up arrow button and the logged it. 5) For "On Value Changed" event for Toggle, specify the Button component and "Button --> enabled" for the event 6) Run scene and when you disable the Button through, you'll notice that it does indeed become disabled from click events, however, the Disabled Color is not displayed, instead, an "Image" component color is displayed. Introduction. It includes all the dynamic sizing you would expect of a modern UI system. Create a new Unity UI Canvas with a series of Buttons (e. I have made the buttons using the latest UI system in Unity 4. You learned how to use the Image, Button and Text UI controls, and you learned core. Creating my first game with Unity So I have been interested in the design of games for quite a while and making an original computer game is something I've wanted to do for longer than I remember. png, and button_focused. After I enter a word in the textbox, I want to be able to click the Enter key on the keyboard OR click the button using the mouse t. You can use UI elements of Unity or you can create your own button with a game object. But when I look at the example app from Vuforia ground plane project example the 4 buttons on the bottom right works without triggering the phone's touch event. About the only way I can think of accomplishing this seems like a pretty over the top by utilizing three event triggers on the button object. Resulting in the cube moving before it locks in place. Um ID Unity permite que você compre e/ou assine produtos e serviços Unity, faça compras na Asset Store e participe da comunidade Unity. Related posts. I usually make games to be released on the Andrid platform and my UI usually involves buttons that have to be held down in order for something to happen. Learn how to Create iOS Native Popup in Unity. Unity is the ultimate game development platform. Because the RadioButton class is an extension of the Labeled class, you can specify not only a text caption, but also an image. The sprite need to be added a collider2D component to realize the function. Buat folder baru pada dialog tersebut dengan nama "Animator" atau bebas sekreatif mungkin. Tendencias. Created Apr 14, 2015. Vincent Quarles builds on a previously written tutorial by adding a pause, a main menu, and a game over screen to his Dodger game clone in Unity. drop meteorites and collision detection make UI and game over We are making the shooter game and scripts according to the book "Unity's textbook…. io for free. Be one of the first to enjoy the new features and design The clean and easy-to-use interface allows users to enjoy minimized pop-ups, embedded loading indicators and simplified button arrangements. Here's a screenshot of what I have in Unity: Unity. I tried the OnPointerDown() function attaching to the UI up arrow button and the logged it. Unity has an awesome feature called GUISkin. With the arrival of the new UI system, have our troubles finally been put to rest?. Для этого надо создать GameObject->UI->Button, указать ей в качестве Source Image Вашу текстуру. When considering events within your user interface, the approach is to capture the events from the specific View object that the user interacts with. Then, the onLongPress event will fire after pressing for the duration you specify. This is a search page. Video Version. How Get Pad button press and Swipe in Unity Hi I want understand input on pad down-top-left-right press. If you've focused on mouse/touch interface when building your UI, good news: if it's a grid-ish format, it probably works the way you'd expect. This makes sense, because the whole point of a button is to interact with it. When a controller button is released, the script also emits an event denoting that the button has been released. It seems the OnPointerDown() needs the image of the button to receive raycast so its image component Raycast target option is on. All you need to do is add the LongPressEventTrigger component to your UI object that you want to long press. This leads to a onClick event for Image in Unity. Leader Class Unit Manufacture Edict allows you to create customized leaders. 前言:這個系列是翻譯Unity官網上的UI教學,暫時沒有時間做成中文字幕,翻譯的如果沒有很好請多包涵XD 先簡單介紹一下Unity的UI史 OnGUI時期(Unity4. You can change this in your Project create two buttons, but then I discovered there is no press and hold function with native Unity buttons. 3 by Ben MacKinnon. It is still available via Daydream Elements, and will continue to be maintained there. - pressed if you click and hold outside the button and move you pointer/finger on the button so it becomes pressed - pressed when other button pressed and the pointer / finger slides to our button (of course one can check the position of the pointer, but then you don't need Unity UI at all for that ) Any ideas?. Unity UI Buttons pressing twice? When a button is pressed, a variable called whichMenu is changed and based on what it is changed to, all the buttons change their. Hey, guys! So I'm having a little trouble understanding and setting up the Oculus touch UI in my own game. Color Tint The Color Tint Transition type will make the button change color based on its state. Unity HTTP: A TcpClient-based HTTP library for Unity. png, button_pressed. Attach this script to a GuiTexture object. You can use UI elements of Unity or you can create your own button with a game object. A button is a control, which is an interactive component that enables users to communicate with an application. It's a very fast, single or local multiplayer non-physics based engine, packed with features, described below. In this Unity video tutorial I show how to "click" a button on pressing a key. The Input System is built from the ground up with ease of use, consistency across platforms, and flexibility in mind. If you've been looking for a way to spice up your designs with a uniquely styled button or UI element, look no further. Game Audio UI SFX: Enjoy this fresh batch of UI (user interface) sounds and various swooshes, morphs, blips, pings, pops and clicks. button returns different values when moving the mouse with or without clicking the left mouse button Actual results: MoveMouseEvent. Change the color of the panel to whatever you desire (try it. On Android, there's more than one way to intercept the events from a user's interaction with your application. I have made the buttons using the latest UI system in Unity 4. In this live training we will learn the updated workflow for creating and populating scroll-lists at run time using the Scroll Rect interaction component. The default Skin. This leads to a onClick event for Image in Unity. This script uses a GuiTexture and Unity mouse events to implement a regular toggle button that behaves properly like Mac OS X. Perfect for casual mobile games, digital contraptions or DIY indie stuff. It enables using a wide range of Facebook social options, no matter it's a desktop, iOS or Android device. As well as scenes where the player plays the game, most games will have menu screens, which display to the user messages about instructions, high scores, the level they have reached so far, and so on. How to change the value of a Dropdown in #Unity UI without firing event Recently I've been working with Unity UI, and its event system. Learn how to Create iOS Native Popup in Unity. However, when I release the button the text area still shows up. Full integrating scripting with your UIs means creating UI elements on demand, changing the actions of buttons on the fly, or creating new types of UI elements. com CONTENT There are states for normal, highlighted, pressed, disabled. Click the Host button from the in- game UI to start this game as a This state will also get set as a fallback to Physical Press. Other Unity UI Performance Tips. How do you guys detect if a UI button was pressed? Hey /r/Unity3D , I've never really thought about this but now I was just wondering how you guys detected the button. We have created a SceneChanger object in the previous section. Unity's UI is easy to work with, but can be tricky to use if you're trying to build it dynamically. Press the Num Lock key if your keyboard has a number pad. The example project is supplied together with the Varjo Plugin for Unity. This article consists of 3 part. drop meteorites and collision detection make UI and game over We are making the shooter game and scripts according to the book "Unity's textbook…. This leads to a onClick event for Image in Unity. Press Releases. Creating a user interface (UI) is undeniably important for your video game projects. A button is a control, which is an interactive component that enables users to communicate with an application. button values are 0 for. Examples: When the user clicks a button , chooses a menu item , presses Enter in a text field. Let's begin. This script uses a GuiTexture and Unity mouse events to implement a regular toggle button that behaves properly like Mac OS X. 6 & Unity 5 to create 2D & 3D games for web & mobile in this online unity training course. Там нужно будет выбрать. If the button's text content is dynamic (that is, it is localized), consider how the button will be resized and what will happen to controls around it. Compared with traditional Unity UI engines such as NGUI and UGUI, FairyGUI uses a way of thinking closer to the designer to redefine the production process of the UI, which greatly reduces the. The Button class inherits directly from the ButtonBase class. Press "Add more text" button more than 10 times. A Scroll Rect can be used when content. Use Unity to build. The TouchScript package available at no cost from the Unity Asset Store makes several touch gestures available. This is currently set to decrease the size of the button from the focused scale by 10% (1. In this Tutorial we will take a closer look at Unity's new UI system. A functional UI is an important component for player interaction in every type of video game. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. But we can solve it. Introduction. I have now (sortof) finished my first original game using the Unity Engine and have released it on itch. An online discussion community of IT professionals. Instantiating and destroying objects is considered very important during gameplay. I got around the problem by making sure Social. Selectable objects like buttons have a "Navigation" property. either the scene with the Image Target, or the scene with the ImageTarget+VirtualButton. This component can exist side-by-side with a Button component as well. An introduction to the UI tools added in Unity 4. Raising an event invokes the event handler through a delegate. 6 and 5, Unity has introduced it’s new UI system based on a 2d flat canvas that can be rendered to either screen or world-space. Reproduced with:. Other ways of displaying one-of-many choices are combo boxes and lists. The Bubble UI uses cartoon bubbles above the participants' heads. Unity runtime ported to Tesla cars Is there a way to change the InputManager mouse sensitivity At runtime, press the "Start Recording" button. Then check the boolean value when you right the code for the button UI for example if the user button presses gets executed I hope this will help you I think I have written some thing useful. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. In order to better see, which button is currently selected, let's change some properties of the Button (Script) component. You can change this in your Project create two buttons, but then I discovered there is no press and hold function with native Unity buttons. It enables using a wide range of Facebook social options, no matter it's a desktop, iOS or Android device. This text will be scrollable using the mouse wheel or a simple click-and-drag. Be one of the first to enjoy the new features and design The clean and easy-to-use interface allows users to enjoy minimized pop-ups, embedded loading indicators and simplified button arrangements. This component can exist side-by-side with a Button component as well. There's a corresponding interface for receiving cancel events: ICancelHandler. Create Simple Animation And Control Using UI Button. Expected result: the values of x and y axis should accord the moving of the mouse. com - Talk to me like I'm five! Unity UI Tutorial. The user interface, such as buttons and messages, in a game is very important. grasp the new UI system that came with Unity when Esc button is hit and Continue button is pressed that continues. If you’ve focused on mouse/touch interface when building your UI, good news: if it’s a grid-ish format, it probably works the way you’d expect. A functional UI is an important component for player interaction in every type of video game. When you tap a Button with a finger or stylus, or press a left mouse button while the pointer is over it, the button raises the Click event. How do you guys detect if a UI button was pressed? Hey /r/Unity3D , I've never really thought about this but now I was just wondering how you guys detected the button. Scene setup. iOS Native Popup in Unity Tutorial. Multigraphics Button Pro is the ultimate button solution for Unity. The deb installer of Ubuntu Tweak tool that is available in official In this Tutorial we will take a closer look at Unity's new UI system. Create a new Unity UI Canvas with a series of Buttons (e. After that frame, if you are still holding down on your mouse, it does not detect it. I'm not new to Unity and I've downloaded and studied the Oculus Sample Frmwrk, yet I can't seem to understand the steps on how to implement the pointer scene sample in my own game to be able to click on the UI. As well as scenes where the player plays the game, most games will have menu screens, which display to the user messages about instructions, high scores, the level they have reached so far, and so on. It seems the OnPointerDown() needs the image of the button to receive raycast so its image component Raycast target option is on. Learn about UI texts, images, world space UI, mobile-specific UI and much more. This is Angular Material Auto Controlled State. An introduction to the UI tools added in Unity 4. Unity HTTP: A TcpClient-based HTTP library for Unity. The user interface (UI) that appears on a screen of an Android device consists of a hierarchy of Button is the base class for several UI widgets allowing clickability. I created static text area with some text in an App using App Designer. How do you guys detect if a UI button was pressed? Hey /r/Unity3D , I've never really thought about this but now I was just wondering how you guys detected the button. I'm aware of the EventTrigger utility in Unity and currently use it to check if the screen is "being pressed": public static bool JUMP; public void As a result I'm looking for a solution that basically returns true when the UI element is being pressed and otherwise returns false, probably using polling. Vincent Quarles builds on a previously written tutorial by adding a pause, a main menu, and a game over screen to his Dodger game clone in Unity. For the list of key identifiers see Conventional Game Input. On Android, there's more than one way to intercept the events from a user's interaction with your application. This book brings together all the hands-on knowledge you need to successfully configure and administer Cisco's flagship IP voice systems, including Cisco Unified Communications Manager (CUCM), Unity, and Unity Connection. Facebook plugin for Unity is a must in integrating social features into Unity multi-platform games quickly and simply. If you've focused on mouse/touch interface when building your UI, good news: if it's a grid-ish format, it probably works the way you'd expect. 6m developers to have your questions answered on BusyIndicator after login button pressed of UI for WPF BusyIndicator. Notice: Undefined index: HTTP_REFERER in /home/baeletrica/www/1c2jf/pjo7. Selectable objects like buttons have a "Navigation" property. We will need this for the inventory bar to select item by key press. But we can solve it. For now, make one button and I'll show you how to make a reusable component out of it by using a Unity concept called Prefabs. The log didn't even show up when the UI button is pressed down both in desktop and mobile. It will not return true until the user has released the key and pressed it again. But I cant figure out how to make this button actually work ? I just have a button called "Play Game" and I want to Load Level 1 when the button is clicked. I want to add a nitro in my arcade game and i want to detect press UI button instead of click. Game Development Essentials II with Unity LiveLessons is aimed at teaching visual learners how to use Unity to make their own games. prefab is based on the Interactable concept to provide easy UI controls for buttons or other types of interactive surfaces. Unity UI - the box is made from standard Unity UI components, simply edit or duplicate as needed if you want to customize the. We will inspect default UI elements of Unity in this post. One or two item events also occur — one from the button that was just selected, and another from the button that lost the selection (if any). Scripting API. OK, I Understand. New address, same Unity3d. In Part 1, you used anchors, pivot and other cool tricks to create a menu scene complete with an adaptive background and neatly controlled graphical elements. Press "Add more text" button more than 10 times. It seems the OnPointerDown() needs the image of the button to receive raycast so its image component Raycast target option is on. Please click button to get mastering ui development with unity book now. Most Windows Forms applications process keyboard input exclusively by handling the keyboard events. I personally just made a void and use int or string and then on the button assigned the object with the script then selected the scripts void and set a int or string and checked. I was given a sample video of a button animating through idle, hover, click and release states and asked to recreate it in Unity with a Mecanim Animation Controller directing the animation. I tried to look online for it but I can only find stuff regarding the Legacy UI. Last week we quizzed you on Unity Addressables. Let us start off with a Button. 2D Toolkit comes with a powerful and flexible bitmap font importer and text component. Unity 5 is a long-awaited step towards that future. Press the Play button. button values are 0 for. Unity3d Android Input Back Button Feb 19, 2015. It seems the OnPointerDown() needs the image of the button to receive raycast so its image component Raycast target option is on. October 9, 2019 Unity UI Button Tip. Along with. At the end of this post, you'll find a link to an example project containing everything you need to use the Unity UI system in VR. Prototyping UI in Unity Part 5 — Creating the UI Navigation Bar. How Get Pad button press and Swipe in Unity Hi I want understand input on pad down-top-left-right press. Change the color of the panel to whatever you desire (try it. In this Unity video tutorial I show how to "click" a button on pressing a key. If you've focused on mouse/touch interface when building your UI, good news: if it's a grid-ish format, it probably works the way you'd expect. Most Windows Forms applications process keyboard input exclusively by handling the keyboard events. Use the Scene view to move, resize, and align the button to the upper-left space of the game board image. g left/right mouse to activate different events? cant seem to find this in. The log didn't even show up when the UI button is pressed down both in desktop and mobile. Tapi pada UI System cukup tekan "Auto Generate Animator" maka akan tampil dialog "dimana animator tersebut akan disimpan". For longer text, avoid wide command buttons by limiting text to a maximum length of 26 characters. If for example the cursor is on a UI button and i do a swipe up he button is pressed. Learn C# using Unity 4. Unity UI Buttons pressing twice? When a button is pressed, a variable called whichMenu is changed and based on what it is changed to, all the buttons change their. They return true … - Selection from Mastering UI Development with Unity [Book]. How do I detect keys pressed in C#. まずはButtonの作り方からです。 メインメニューから GameObject > UI > Button を選択します。 Buttonを選ぶと、Hierarchyビューに、Canvas / Button / Text / EventSystem の4つのGameObjectが追加されます。 以下、簡単な説明です。 Canvas: UIを. Hey, guys! So I'm having a little trouble understanding and setting up the Oculus touch UI in my own game. The Unity Editor is a dense environment where many different. , // if the Fire1 button (default is. In this Tutorial we will take a closer look at Unity's new UI system. Change the Color on Press. Instantiating and destroying objects is considered very important during gameplay. 2 for automatically attaching the GUITexture component when attaching the Button (using the RequireComponent attribute) and placing the Button in a custom submenu in the Components menu (using the AddComponentMenu attribute. It enables using a wide range of Facebook social options, no matter it's a desktop, iOS or Android device. Write your own event handler to handle simple button click events. If you've been looking for a way to spice up your designs with a uniquely styled button or UI element, look no further. It’s the perfect replacement for Unity’s UI Button. Unity runtime ported to Tesla cars Is there a way to change the InputManager mouse sensitivity At runtime, press the "Start Recording" button. In this video I will show how you can move your character or any game object with UI buttons in android unity game. Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. The TouchScript package available at no cost from the Unity Asset Store makes several touch gestures available. I did this because I wanted to create a canvas for my button to go on. Welcome back! In part one of this three-part tutorial series, you created a scene with two buttons. Join a community of over 2. Authenticate() isn't called a second time. Creating UI Button - Unity3D. Discover the best assets for game making. Inspect the MoveMouseEvent. This makes version 2017. Join Jesse Freeman for an in-depth discussion in this video, Controlling a slider in scripts, part of Unity 5: UI. prefab is based on the Interactable concept to provide easy UI controls for buttons or other types of interactive surfaces. We will need this for the inventory bar to select item by key press. While it's extremely useful, most Tutorials still make it more complicated than it is. GitHub Gist: instantly share code, notes, and snippets. This is actually a fairly handy system. UI + Social. Unity recently released it's long-awaited and much improved UI system in version 4. Unity and the Unity community have launched various competing GUI systems (both immediate and retained) but the lack of features and lack of consistency Listen for UI events (e. Press button event instead of onClick() in Unity But when you do it fires when it is pressed Send Messages in Update Function Button UI Unity 5. Watch on the official Unity learn pages here - What are Buttons in the UI made of? and how do they function. When a controller button is released, the script also emits an event denoting that the button has been released. The Bubble UI uses cartoon bubbles above the participants' heads. However, lots of developers will leave the UI for last, basically neglecting just how valuable it is. In part four of the series, we will look at creating user interface elements using the new UI architecture in Unity 3D. apps with Unity & Vuforia/07 VIRTUAL BUTTON AUGMENTED REALITY BUSINESSCARD/061 Script to check whether the Virtual Button is Pressed or apps with Unity & Vuforia/06 AUGMENTED REALITY GREETING CARD WITH 2D CANVAS/050 Adding UI Buttons or 2D Buttons. Ubuntu originally used the full GNOME desktop environment; Ubuntu founder Mark Shuttleworth cited philosophical differences with the GNOME team over the user experience to explain why Ubuntu would use Unity as the default user interface instead of GNOME Shell, beginning April 2011, with Ubuntu 11. Idle, Highlighted, Pressed and disabled. For the final project of Virtual Reality Design Immersive (64 hours…. Introduction. Buat folder baru pada dialog tersebut dengan nama "Animator" atau bebas sekreatif mungkin. IMAGE 8 ABOVE. In general, where there is the possibility within the UI to. In this live training we will learn the updated workflow for creating and populating scroll-lists at run time using the Scroll Rect interaction component. 0 in place of the old GUI texture buttons in these buttons how to i check when the button has been pressed and released and how to make the Onclick event keep. Building on our code base, we will create a simple interface to perform some of the functions that we have been programming through the keyboard input in Part 2 and Part 3 of the series. button returns 0 both when moving with and without clicking the left mouse button. , // if the Fire1 button (default is. [Unity][UI] Button(버튼)에 대해 알아보자 이전 글 : 2018/11/24 - [Unity] - [Unity] 2D Sprite와 UI Image - 01. This makes sense, because the whole point of a button is to interact with it. Add a ButtonPressed function to the object pointed to by the messagee variable to catch when the button has been pressed. For longer text, avoid wide command buttons by limiting text to a maximum length of 26 characters. 6以前官方式提供OnGUI函數來提供UI,而且不支援可視化開發,並. Knowing how to properly get rid of unneeded. I was given a sample video of a button animating through idle, hover, click and release states and asked to recreate it in Unity with a Mecanim Animation Controller directing the animation. It is still available via Daydream Elements, and will continue to be maintained there. Reproduced with:. Unity UI Buttons pressing twice? When a button is pressed, a variable called whichMenu is changed and based on what it is changed to, all the buttons change their. I tried the OnPointerDown() function attaching to the UI up arrow button and the logged it. Decreased the number of phone-pop-up messages that can appear when entering an island. Introduction. Welcome to the third and final part of this series about Unity's UI. A button is a control, which is an interactive component that enables users to communicate with an application. Join GitHub today. Change the color of the panel to whatever you desire (try it. While there's still more work left to be done, we've been showing it off at recent conferences and we have hundreds of beta users working with it already. OVRInput Usage. To insert a button, right click in the Scene Hierarchy and go to Create → UI → Button. Reproduced with:. Please look at the screen shoot below: Another question is: The default width and height when creating a new. The Swing release supports radio buttons with the JRadioButton and ButtonGroup classes. But when I look at the example app from Vuforia ground plane project example the 4 buttons on the bottom right works without triggering the phone's touch event. This is currently set to decrease the size of the button from the focused scale by 10% (1. GetKeyDown(KeyCode. Preview the demo scene in Unity. When the user indicates that text entry is complete (usually by pressing Enter), the text field fires an action event. The default Skin. A button that is a child of a canvas object The canvas object must have a GraphicRaycaster component There must be an EventSystem object somewhere in your hierarchy. When dealing with input it is recommended to use Input. Unity button/axis mapping table The button and axis IDs in the table below are supported in Unity's Input Manager for Windows Mixed Reality motion controllers through the Input. Most Windows Forms applications process keyboard input exclusively by handling the keyboard events. Forums to get free computer help and support. I want to add a nitro in my arcade game and i want to detect press UI button instead of click. Additionally, all properties of Material UI's Text Widget Unity3D / How to hook up & use Unity UGUI UI Drag the Text child of the button onto the object field. de) zeigt, wie man für die verschiedenen Zustände Normal, Highlighted (Mouse-Over), Pressed und Disabled mit Mecanim entsprechende Animationen erstellen kann. Easy Example of iOS Native Popup in Unity with Demo. 6以前官方式提供OnGUI函數來提供UI,而且不支援可視化開發,並. Jadi gini, sebenernya ada hal yang pingin ane bagiin. The Input System is built from the ground up with ease of use, consistency across platforms, and flexibility in mind. I want to add a nitro in my arcade game and i want to detect press UI button instead of click. I'm not new to Unity and I've downloaded and studied the Oculus Sample Frmwrk, yet I can't seem to understand the steps on how to implement the pointer scene sample in my own game to be able to click on the UI. Within the "Hierarchy" panel right-click and select UI => Button. In my game, i need to keep a pedal that when pressed(not clicked) will make the car go but the buttons only work i they are clicked, is there a solution to this?. The fact-checkers, whose work is more and more important for those who prefer facts over lies, police the line between fact and falsehood on a day-to-day basis, and do a great job. Today, my small contribution is to pass along a very good overview that reflects on one of Trump’s favorite overarching falsehoods. Namely: Trump describes an America in which everything was going down the tubes under  Obama, which is why we needed Trump to make America great again. And he claims that this project has come to fruition, with America setting records for prosperity under his leadership and guidance. “Obama bad; Trump good” is pretty much his analysis in all areas and measurement of U.S. activity, especially economically. Even if this were true, it would reflect poorly on Trump’s character, but it has the added problem of being false, a big lie made up of many small ones. Personally, I don’t assume that all economic measurements directly reflect the leadership of whoever occupies the Oval Office, nor am I smart enough to figure out what causes what in the economy. But the idea that presidents get the credit or the blame for the economy during their tenure is a political fact of life. Trump, in his adorable, immodest mendacity, not only claims credit for everything good that happens in the economy, but tells people, literally and specifically, that they have to vote for him even if they hate him, because without his guidance, their 401(k) accounts “will go down the tubes.” That would be offensive even if it were true, but it is utterly false. The stock market has been on a 10-year run of steady gains that began in 2009, the year Barack Obama was inaugurated. But why would anyone care about that? It’s only an unarguable, stubborn fact. Still, speaking of facts, there are so many measurements and indicators of how the economy is doing, that those not committed to an honest investigation can find evidence for whatever they want to believe. Trump and his most committed followers want to believe that everything was terrible under Barack Obama and great under Trump. That’s baloney. Anyone who believes that believes something false. And a series of charts and graphs published Monday in the Washington Post and explained by Economics Correspondent Heather Long provides the data that tells the tale. The details are complicated. Click through to the link above and you’ll learn much. But the overview is pretty simply this: The U.S. economy had a major meltdown in the last year of the George W. Bush presidency. Again, I’m not smart enough to know how much of this was Bush’s “fault.” But he had been in office for six years when the trouble started. So, if it’s ever reasonable to hold a president accountable for the performance of the economy, the timeline is bad for Bush. GDP growth went negative. Job growth fell sharply and then went negative. Median household income shrank. The Dow Jones Industrial Average dropped by more than 5,000 points! U.S. manufacturing output plunged, as did average home values, as did average hourly wages, as did measures of consumer confidence and most other indicators of economic health. (Backup for that is contained in the Post piece I linked to above.) Barack Obama inherited that mess of falling numbers, which continued during his first year in office, 2009, as he put in place policies designed to turn it around. By 2010, Obama’s second year, pretty much all of the negative numbers had turned positive. By the time Obama was up for reelection in 2012, all of them were headed in the right direction, which is certainly among the reasons voters gave him a second term by a solid (not landslide) margin. Basically, all of those good numbers continued throughout the second Obama term. The U.S. GDP, probably the single best measure of how the economy is doing, grew by 2.9 percent in 2015, which was Obama’s seventh year in office and was the best GDP growth number since before the crash of the late Bush years. GDP growth slowed to 1.6 percent in 2016, which may have been among the indicators that supported Trump’s campaign-year argument that everything was going to hell and only he could fix it. During the first year of Trump, GDP growth grew to 2.4 percent, which is decent but not great and anyway, a reasonable person would acknowledge that — to the degree that economic performance is to the credit or blame of the president — the performance in the first year of a new president is a mixture of the old and new policies. In Trump’s second year, 2018, the GDP grew 2.9 percent, equaling Obama’s best year, and so far in 2019, the growth rate has fallen to 2.1 percent, a mediocre number and a decline for which Trump presumably accepts no responsibility and blames either Nancy Pelosi, Ilhan Omar or, if he can swing it, Barack Obama. I suppose it’s natural for a president to want to take credit for everything good that happens on his (or someday her) watch, but not the blame for anything bad. Trump is more blatant about this than most. If we judge by his bad but remarkably steady approval ratings (today, according to the average maintained by 538.com, it’s 41.9 approval/ 53.7 disapproval) the pretty-good economy is not winning him new supporters, nor is his constant exaggeration of his accomplishments costing him many old ones). I already offered it above, but the full Washington Post workup of these numbers, and commentary/explanation by economics correspondent Heather Long, are here. On a related matter, if you care about what used to be called fiscal conservatism, which is the belief that federal debt and deficit matter, here’s a New York Times analysis, based on Congressional Budget Office data, suggesting that the annual budget deficit (that’s the amount the government borrows every year reflecting that amount by which federal spending exceeds revenues) which fell steadily during the Obama years, from a peak of $1.4 trillion at the beginning of the Obama administration, to $585 billion in 2016 (Obama’s last year in office), will be back up to $960 billion this fiscal year, and back over $1 trillion in 2020. (Here’s the New York Times piece detailing those numbers.) Trump is currently floating various tax cuts for the rich and the poor that will presumably worsen those projections, if passed. As the Times piece reported: